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Quad Quetzalcoatl Quarter Hold (クアッドケツァルカトル・クオーター・ホールド, Kuaddo Ketsarukatoru Kuōtā Hōrudo) is an Attack Type Beyblade that's a part of the Burst System as well as the Dual Layer System. As an anime-exclusive Beyblade, it was never released. It's owned by Django Del Toro.

Energy Layer - Quad Quetzalcoatl

Main article: Energy Layer - Quad Quetzalcoatl
Takara Tomy's Quad Quetzalcoatl is a wide and thick Energy Layer designed for Defense. The top of the Layer features a snake's head with its tongue flickering out, the center features a loop of molded scales like a coiled serpent, the bottom features a snake's tail tip and the perimeter is molded like the hook of a cobra or large wings, all meant to represent this Layer's namesake; the feathered serpent Quetzalcoatl, the Aztec god of wind and learning.

While Quad Quetzalcoatl may appear round at first glance, on closer inspection this Layer is actually tear drop shaped. The top and bottom of this drop are open to allow the serpent's head and tail tip to protrude in order to facilitate this Layer's gimmick, counter attack. In theory the large wings are to deflect attacks, the tail tip and serpent head are meant to create points of recoil in order to Burst the opponent. While this gimmick creates a design akin to Xcalibur, in practice it almost always hinders Quad Quetzalcoatl's performance. The tear drop shape of the wings is unable to deflect attacks as well as a round shape and the snake head and tail tip do not protrude far enough to create the desired Burst Attack, instead slowing a Quad Quetzalcoatl-based Combination down and while Quad Quetzalcoatl does have four teeth of medium-high length, the Burst Resistance is reduced by the recoil of the counter attack gimmick and does not compensate for the poor Stamina.

Forge Disc - Quarter

Main article: Forge Disc - Quarter
Quarter is a Disc with a wide, round, pipe-like shape interrupted by four rounded rectangular protrusions, on one of the protrusions is a small, marked elevation that creates the look of the letter 'Q'. Like all Forge Discs, it has two tabs that protrude from the top and fit in the slots in the Energy Layer. These tabs are marked with a stylized 'Q' for identification.

Quarter's gimmick is that it is highly unbalanced, it achieves this by being mostly hollow on the underside, with the marked protrusion being half filled in with metal. A weight distribution like this has two primary uses.

The first is to increase the Smash Attack of Attack Combinations as the unbalanced nature creates momentum like a flail, this is further enhanced by the weight of Quarter which is greater than Heavy or Gravity. However, the off-set weight distribution is too little to increase Attack potential meaningfully while also severely increasing the risk of Self-Bursts.

The second is to make a Combination using an unbalanced layer, like Xcalibur, more properly balanced by placing the heavier corner opposite the heavier side of the Layer which increases its Stamina and Burst Resistance.

Furthermore, this same unbalanced nature makes Quarter unsuitable for Stamina and Defense Combinations as the more unbalanced a Beyblade is, the easier it is to Burst.

Performance Tip - Hold

Main article: Performance Tip - Hold
Hold features a wide, tilting, free rotating flat tip surrounded by a textured ring. Due to the wide surface area, this Performance Tip is one of, if not the most aggressive and fastest tips in the game. While this level of speed implies that a Beyblade using this tip would launch itself out of the stadium, the friction given by the textured ring allows it to stay on the Tornado Ridge, the free spinning nature of the tip mitigates its speed to more controllable levels and the tilting aspect of the tip also provides stability to prevent the Beyblade from tipping over and allows more of the textured ring to contact the stadium.

Due to the wide shape of the tip, it is incredibly difficult to maintain a banking pattern, however it can be used as a counter against Tornado Staller and Mobile Stamina Combinations as its speed can outpace most of the common tip choices such as Accel, Zephyr and Trans, but it cannot be used for a Tornado Staller Combination as the Stamina of the Tip is too low for it to be feasible in this manner.

However, the speed of the Performance Tip can vary as some Hold tips spin more freely than others, the more the tip spins freely, the more Stamina it has and the easier it is to control, but at the cost of speed. When like this, Hold will not catch on the Tornado Ridge but will instead circle around the center slowly. Once contact has been made with the opponent, the force of impact will make the textured ring contact the stadium creating sudden bursts of acceleration.

Due to these factors, Hold does not perform well in Attack Combinations, but it performs best in Spin-Equalization Combinations. The free spinning nature and tilting plate of Hold allows for excellent Spin-Equalization potential while also granting the Precession and Life-After-Death needed to win such matches.

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