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Energy Layer - Salamander S4
Main article: Energy Layer - Salamander S4
Salamander S4 is a Balance Type Energy Layer with ten blades. The top of the Layer features a dragon's head meant to representing the anime's rendition of this Layer's Beast, a dragon, and the Layer's Japanese namesake; the mythical Salamander which feeds on and lives in fire. As part of the Cho-Z Layer System, Hell Salamander features metal in its design; in this case, five of the ten blades are lined with metal. The inclusion of metal makes Hell Salamander heavier than most SwitchStrike/God Layers.
Salamander S4 also features gimmicks; the Layer is Left-Spin and the blades can move to create two modes, "Defense Mode" and "Attack Mode".
In Defense Mode, the metal and plastic blades are kept apart to create ten blades which reduces the gap in between the blades and creates a rounder, lower recoil design, akin to Wyvern. This, combined with the Left-Spin nature of Salamander S4, reduces recoil against Right-Spin opponents due to the Layers acting akin to gears which heavily reduces the rate of Bursts. Furthermore, the clockwise direction of the blades also reduce recoil, even against other Left-Spin opponents.
In Attack Mode, the metal and plastic blades become consolidated into five blades which increases the gap in between the blades and creates an aggressive, recoil heavy design against other Left-Spin opponents. However, due to Salamander S4's Left-Spin nature, recoil potential is significantly reduced against Right-Spin opponents.
Finally, the placement of the metal grants higher inertia that increases both KO and Burst Attack in Attack Mode, increases the Layer's Burst resistance in both modes as the high inertia resists teeth skipping, a property that heavily compensates for the medium length teeth of the Takara Tomy release and increases Stamina in both modes, giving Hell Salamander equal or greater Stamina than Crash Ragnaruk.
Like many other Cho-Z Layers, Hell Salamander is unbalanced, though not to the same degree as others, which increases Burst risk and drains Stamina. However, these issues can be solved with the use of a Level Chip that fits underneath the Layer.
Forge Disc - 12
Main article: Forge Disc - 12
12, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Frame. Each side features three protrusions with the center protrusion in each set featuring molding in the shape of a "12" and four holes in the center, akin to 6. While the aggressive design of the Disc may imply high Burst potential from Disc-to-Layer contact, due to the fact that most Burst Performance Tips are of the same height, such contact is rare. Furthermore, 12's design is so aggressive that there have been numerous cases of the Disc severely damaging Layers that collide with it. Finally, 12 is the lightest Disc at the time of writing, lighter than even Armed which severely hinders Attack, Defense and Stamina potential. While the light weight would create high Burst resistance, the heavy weight of the SwitchStrike/God Layer System and the Cho-Z Layer System makes the use of lightweight Discs for Burst resistance obsolete.
Performance Tip - Operate-S
Main article: Performance Tip - Operate-S
Operate-S, as its name implies, is a SlingShock Performance Tip based off of Takara Tomy's Operate. However, unlike the original Operate, Operate-S does not feature the two tabs on its cylinder base that is meant to be pushed downward in order to switch to Attack Mode. Aside from this, Operate-S keeps the same "Mode Change" gimmick from its Takara Tomy counterpart; which is through the use of an adjustable ball tip. As a part of the SlingShock System, and unlike all other SlingShock Performance Tips, Operate-S can be manually altered to switch between four modes: "Battle Ring Defense Mode", "SlingShock Defense Mode", "Battle Ring Attack Mode" and "SlingShock Attack Mode"; in this case, by adjusting the ball tip, pulling the cylinder base clockwise, pulling it downwards, and twisting the base clockwise again, and vice-versa.