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Spiral Treptune T4 13 Survive-S is a Stamina Type Beyblade released by Hasbro as part of the Burst System as well as the SlingShock System. It was released in western countries as a part of the Lord Hydrax H5 and Spiral Treptune T4 Dual Pack for USD$14.99 in the United States.
Energy Layer - Spiral Treptune T4
- Main article: Energy Layer - Spiral Treptune T4
Hasbro's Spiral Treptune T4 is a Stamina Type Energy Layer based on Takara Tomy's Screw Trident Layer, featuring three large blades to create an overall triangular shape. Despite being based on a God Layer System Energy Layer, Spiral Treptune T4 is instead part of the SlingShock System rather than the SwitchStrike System, and thus lacks the rubber for the "Bound Defense" gimmick of its Takara Tomy counterpart. Although the effects of this gimmick were negligible, the removal of the rubber reduces the Layer's weight by 4 grams, increasing its already high recoil and Burst risk.
Forge Disc - 13
- Main article: Forge Disc - 13
13, like most other odd numbered Core Discs, is asymmetrical and elliptical in shape in order to facilitate a Disc Frame. Each side features four protrusions with molding to create the shape of a "13" with one side featuring a greater number of molding lines, though too shallow to create any noticeable imbalance. While the aggressive design of the Disc may imply high Burst potential from Disc-to-Layer contact, due to the fact that most Burst Performance Tips are of the same or very similar heights, such contact is rare. Compared to other Core Discs, 13 is one of the lightest, even lighter than 6. This light weight severely hinders 13's Attack, Defense and Stamina potential and while the light weight would create high Burst Resistance, the heavy weight of the SwitchStrike/God Layer System and the Cho-Z Layer System makes the use of lightweight Discs for Burst Resistance obsolete.
Performance Tip - Survive-S
- Main article: Performance Tip - Survive-S
Survive-S, as its name implies, is a SlingShock Performance Tip based off of Survive. However, unlike the original Survive, Survive-S is significantly taller and it features two tabs on either side that are connected to its low-angled cone tip, which is meant for the activation of its "SlingShock Mode". As a part of the SlingShock System, Survive-S can be manually altered to switch between "Battle Ring Mode" and "SlingShock Mode"; in this case, by sliding its tabs to the other side and vice-versa, akin to Flugel-S.
In "Battle Ring Mode", Survive-S' low-angled cone tip is exposed from its tall cylinder base and sets it at a height taller than most Performance Tips, similar or identical to the height of Wedge-S (Battle Ring Mode). Like Survive, the cone tip of Survive-S is capable of rebounding from attacks, allowing it to avoid potential Knock-Outs and take back the center, which also allows it to resist roaming for the most part. While it is taller than Survive, which does imply the risk of Destabilization, Survive-S has enough Stability to take a majority of hits without losing almost all of its balance and roaming too early, unlike most other Stamina-based Performance Tips.
In "SlingShock Mode", the tabs inside Survive-S loosen up its low-angled cone tip, and is thus hidden underneath its cylinder base, creating the shape of wide hole-flat tip that also sets it at a noticeably shorter height. This mode is meant to make the Survive-S Combination fast enough to ride the Rail System of the SlingShock Beystadium/Rail Rush Beystadium and clash head-on with the opponent without their Forge Disc scraping against it. While Survive-S' "SlingShock Mode" makes it more aggressive than when its in "Battle Ring Mode", this mode has one major flaw; this being its inability to maintain a Banking Pattern, which is due to the wide surface area of the hole-flat tip. As a result, the Survive-S Combination must rely heavily on continuously hitting the opponent in order to keep a Banking Pattern going.
However, while this drawback may imply that "Battle Ring Mode" has greater success, "SlingShock Mode" makes Survive-S capable of Tornado Stalling; which is more effective than Zephyr and Iron, granting Survive-S greater versatility over Survive and as a result, outclasses both Zephyr and Iron for Tornado Stalling. Furthermore, when paired up with Layers that excel in Knock-Out Attack, such as Boom Khalzar K3, Survive-S can be used in Knock-Out Attack Combinations as well. However, in that case, it is mainly effective against opponents that stray too close to the Tornado Ridge.