- This article is about the Takara Tomy release. For the Hasbro release, see Spryzen Requiem S3 0 Zeta.
Spriggan Requiem 0 Zeta (スプリガンレクイエム・ゼロ・ゼータ, Supurigan Rekuiemu Zero Zēta) is a Balance Type Beyblade released by Takara Tomy as part of the Burst System as well as the God Layer System. It was released as a Starter in Japan on December 28th, 2017 for 1728円.
It is the successor to Legend Spriggan 7 Merge and is succeeded by Cho-Z Spriggan 0Wall Zeta'.
Energy Layer - Spriggan Requiem
- Main article: Energy Layer - Spriggan Requiem
Takara Tomy's Spriggan Requiem is a Balance Type Energy Layer that features an overall circular perimeter with small indents, creating a shape akin to Jail Jormungand, two heads, meant to represent the Layer's namesake; a spriggan, a legendary beast of Cornish Faery Lore, and a large double bladed axe that goes from the center to the perimeter. As part of the God Layer System, Spriggan Requiem features gimmicks;
Like its predecessor Legend Spriggan, Spriggan Requiem is a Dual-Spin Layer with two sets of teeth for Right-Spin Mode and-Left Spin Mode.
Like Drain Fafnir, Spriggan Requiem features rubber parts to allow for Spin-Equalization.
Like its predecessor Legend Spriggan, as well as Sieg Xcalibur, Lost Longinus and Nightmare Longinus, Spriggan Requiem features metal in the Layer to increase its weight, in this case in the form of a non-removable Metal God Chip.
Due to the Dual-Spin Gimmick, recoil between the opponent and Spriggan Requiem can be increased or reduced depending on the Layer's setting and the opponent's spin direction. While the asymmetrical design may imply different performance depending on spin direction, Spriggan Requiem's round design makes little to no discernible difference between Right-Spin Mode and Left-Spin Mode. Because of this, it is recommended to set the Layer to spin opposite to the opponent to maximize Defense and Stamina potential as there is too little recoil for Attack potential.
Due to the high friction rubber parts, Spriggan Requiem is capable of Spin-Equalization with an Opposite-Spin opponent, allowing a Spriggan Requiem Combination to Out-Spin its opponent depending on the Performance Tip, Disc and/or Frame used. While the effect is noticeably less than that of Drain Fafnir due to there being only two points of rubber contact, it is still comparable.
The thickness and thus weight of the Layer creates high inertia and Outward Weight Distribution (OWD) which increases the Stamina, Knock-Out Resistance and Burst Resistance of the Layer, making Spriggan Requiem a top-tier choice for Defense and Stamina Combinations.
However, like Legend Spriggan, in order to facilitate the Dual-Spin gimmick, two of the teeth on each set are made to the thickness of those found on Single Layers, meaning that the first two teeth on each set will wear down fairly quickly. Due to this, it is recommended to have multiple copies of this Layer and to be prepared to replace it.
Forge Disc - 0
- Main article: Forge Disc - 0
0 is a symmetrical Forge Disc that's elliptical in shape in order to facilitate a Disc Frame. Each side features one protrusion, each wide and smooth enough to almost make the Forge Disc perfectly circular if not for the notches needed to add a Disc Frame and a molded "0" on each side. The protrusions extend further and are thicker than most other Forge Discs which makes 0 one of the heaviest Forge Discs and implies high Outward Weight Distribution (OWD) and Stamina potential. In reality however, more weight is focused towards the center, which creates Centralized Weight Distribution (CWD) that reduces its Stamina to that of 2's. As such, 0 is outclassed by 7 for Stamina Combinations but 0's greater weight makes it ideal for Attack and Defense Combinations. Furthermore, the round shape of 0 creates high Life-After-Death, even without the use of Disc Frames such as Cross. While the weight can increase the risk of Bursts, the weight of most SwitchStrike/God Layers and Cho-Z Layers can compensate.
Performance Tip - Zeta
- Main article: Performance Tip - Zeta
Zeta features an adjustable tip at a standard height with three modes: Attack, Defense, and Stamina.
The Attack Mode features a rectangular flat tip, akin to Quake, albeit not slanted. Due to the surface area of this mode, Zeta will create a highly aggressive movement pattern with high speeds akin to Quake, however the rectangular shape makes Zeta's Attack Mode incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the mode ill-suited for both Mobile Attack and Tornado Staller Combinations. Finally, without the slant in the tip, Zeta's Attack Mode is incapable of hopping and potentially creating Disc-to-Layer contact like Quake, which was already inconsistent in the original.
The Defense Mode features a wide ball tip, akin to Massive, albeit without tabs. In theory, the wide ball tip would increase a Beyblade's Defense by having greater surface area and friction, however in practice, Zeta's Defense Mode lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of Stamina, due to the lack of tabs, the Defense Mode's Knock-Out Resistance lags behind Massive which also had poor Knock-Out Resistance. This issue is exacerbated by the surface area of the Defense Mode as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out Resistance, this will make a Beyblade using Zeta's Defense Mode highly susceptible to Knock-Outs.
The Stamina Mode features a flat tip with a small protrusion in the center, akin to Fusion. When launched parallel to the stadium, Zeta's Stamina Mode will spin on the protrusion, creating a stable, Stamina-conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as Accel before returning to balancing on the protrusion. While both Fusion and Accel have acceptable levels of Stamina due to their plastic construction, they lag behind Tips such as Survive, Revolve and Atomic due to the flat tip and the lack of a free-spinning component. While the Stamina Mode can create and maintain a Banking Pattern better than the Attack mode due to the round shape, it lags behind Tips such as Accel and Xtreme due to the center protrusion which can also break the Banking Pattern.
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Trivia
- Like its predecessors Storm Spriggan Knuckle Unite and Legend Spriggan 7 Merge, Spriggan Requiem is based from the Spriggan, a legendary spirit-based creature from Cornish fairy lore.
- Its avatar is the same as Legend Spriggan's, with alterations: the gunmetal armor is white, the vambraces no longer have gloves, and the gold medallion on the tunic and the gray medallion on its halberd are now a shade of light sea-green.
- With exception for the "Black Version" of this Beyblade, these are the following passwords for accessing Spriggan Requiem 0 Zeta original, with "Silver Axe version", "Golden Axe version" and "Flame Axe version" in the Beyblade Burst God 3DS game:
- Original: "Kowamashitohaa"
- Silver Axe version: "Nekohechinaroya"
- Flame Axe version: "Rasuohonuyaka"
- Golden Axe version: "Retsunhimusoi"
- Spriggan Requiem is the first Burst Beyblade where its model name comes after its avatar name.