Beyblade Wiki
This article is about Hasbro's Pro Series release. For Hasbro's HyperSphere release, see Sword Valtryek V5 Blitz Power-H. For the Takara Tomy release, see Slash Valkyrie Blitz Power Retsu.
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Sword Valtryek Sting-P Xtreme' Retsu is an Attack Type Beyblade released by Hasbro as part of the Burst System as well as the Pro Series System. It was released in western countries as a part of the Evo Elite Champions Pro Set for USD$52.99 in the United States. It is a remaster of the HyperSphere System Beyblade, Sword Valtryek V5 Blitz Power-H from Beyblade Burst Rise.

GT Chip - Valtryek

Main article: GT Chip - Valtryek

Hasbro's Pro Series Valtryek is virtually unchanged from Takara Tomy's Valkyrie. As such, one should refer to the Valkyrie page for information on performance.

Layer Weight - Retsu

Main article: Layer Weight - Retsu
A Weight built into a Layer. A heavy Weight that creates a blurred attack with its three weight points.
— Official Description

Retsu has three hexagons, one on the right side and two on the left side. That means most of the weight will be concentrated on one side of the Beyblade the Retsu weight is on. Also, the Retsu weight's hexagons don't have that much detail, they are just basic, thus having less weight than detailed weights like Sen and Goku. Being that the weight of Retsu is low compared to more-detailed layer weights stated in the previous sentence, Retsu is heavily outclassed and has no use in combinations.

Layer Base - Sword

Main article: Layer Base - Sword (Pro)

Hasbro's Pro Series Sword is virtually unchanged from Takara Tomy's Slash. As such, one should refer to the Slash page for information on performance.

Forge Disc - Sting-P

Main article: Forge Disc - Sting-P

Despite the "Sting-P" name, Hasbro's Sting-P is virtually unchanged from Takara Tomy's Sting. As such, one should refer to the Sting page for information on performance.

Performance Tip - Xtreme'

Main article: Performance Tip - Xtreme'

Xtreme', like its predecessor Xtreme, features a flat rubber tip with a circular depression in the center that sits at the standard height. Unlike its predecessor, Xtreme' features a much thicker spring in its locking mechanism, increasing Xtreme''s Burst Resistance and solves the weakness featured in its predecessor.

Due to surface area to friction ratio, Xtreme' will create a highly aggressive, and if launched with a Banking Shoot, somewhat controllable movement pattern. In terms of speed, because it uses softer rubber than its predecessor, Xtreme' is faster than Xtreme and is as fast as or slower than Jolt or a worn Variable. Xtreme''s high speed allows for strong attacks and its high friction creates less chances of losing the Banking Pattern in battle making it the best choice for Attack Combinations at the time of writing.

However, Xtreme' has two major weaknesses. Firstly, the high friction of the rubber means that Xtreme' has incredibly low Stamina, furthermore, the light weight of early Burst System Combinations compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further. Secondly, Xtreme' will wear down with use, decreasing its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies must be purchased in order to replace worn ones. Furthermore, Xtreme''s softer rubber wears down more quickly than Xtreme's.

Like other Dash Performance Tips, Xtreme' features a stronger spring lock, increasing the Performance Tip's Burst Resistance.