Standard SlingShock

Turbo Spryzen S4 0Wall Zeta-S is a Balance Type Beyblade released as part of the Burst System as well as the SlingShock System. It was released in western countries as a SlingShock Starter Pack for CAD$14.99 in Canada, USD$9.99 in the United States, and AUD$18.99 in Australia.

Energy Layer - Turbo Spryzen S4

Main article: Energy Layer - Turbo Spryzen S4
Turbo Spryzen S4 is a Balance Type Energy Layer that features an overall round perimeter with large gaps and two heads, meant to represent the Layer's Japanese namesake; a spriggan, a legendary beast of Cornish Faery Lore, and a large double bladed axe that goes from the center to the perimeter. As part of the Cho-Z Layer System, Cho-Z Spriggan features metal in its design; in this case, concentrated in the center in the form of a "Metal God Chip", akin to its predecessors Legend Spriggan and Spriggan Requiem. Cho-Z Spriggan also features gimmicks:

Like its predecessors, Legend Spriggan and Spriggan Requiem, Cho-Z Spriggan is a Dual Spin Layer with two sets of teeth on the Japanese release for Right-Spin Mode and Left-Spin Mode.

Like other Layers with the "Cho-Z" prefix, Cho-Z Spriggan features an anti-Bursting mechanism called the "Cho-Z Awakening System".

At high spin velocity, the centrifugal force activates a bistable mechanism, revealing sub wings called the "Cho-Z Wings" and in turn extending Burst-stopping tabs in the grooves meant to fit the prongs of the Disc. The burst-stoppers then obstruct the Disc, preventing the loss of the last click and preventing the Cho-Z Spriggan combination from Bursting. Due to the bistable mechanism the wings and tabs do not retract when spin speeds are low and must be manually pushed in after every match, the mechanism also allows the gimmick to work as intended.

Due to the Layer's Dual Spin nature, there are two sets of "Cho-Z Wings" and only one set will activate for each spin direction as the starting position of the Disc will obstruct the other set. However, due to the bistable mechanism, Cho-Z Spriggan requires rather extreme spin speeds for the gimmick to activate which may be difficult for younger bladers.

Due to the Dual-Spin Gimmick, recoil between the opponent and Cho-Z Spriggan can be increased or reduced depending on the Layer's setting and the opponent's spin direction. Furthermore, Cho-Z Spriggan's points of contact are nearly identical between Right-Spin Mode and Left-Spin Mode, creating little to no discernible difference between the two.

While the blades of Cho-Z Spriggan in either spin direction are nearly identical to the blades of Legend Spriggan's Right-Spin mode, Cho-Z Spriggan exhibits poor Attack potential. Due to the position of the "Cho-Z Awakening" gimmick, the blades are positioned on top of the Layer, and due to the Layer's thickness, the blades rarely, if ever, come into contact with the opponent. Furthermore, when the gimmick is activated, the Cho-Z Wings cover up half of the gaps between the blades, further reducing Attack potential.

As such, Cho-Z Spriggan is better suited for Spin-Equalization combinations and, like its predecessor Spriggan Requiem, it is recommended to set the Layer to spin opposite to the opponent to maximize Defense and Stamina potential as there is too little recoil for Attack potential.

However, like its predecessors Legend Spriggan and Spriggan Requiem, in order to facilitate the Dual-Spin gimmick, two of the teeth on each set are made to the thickness of those found on Single Layers, meaning that the first two teeth on each set will wear down fairly quickly. Due to this, it is recommended to have multiple copies of this Layer and to be prepared to replace it or only use Drivers with weak spring locks like Bearing.

Forge Disc - 0

Main article: Forge Disc - 0
0 is a symmetrical Forge Disc that's elliptical in shape in order to facilitate a Disc Frame. Each side features one protrusion, each wide and smooth enough to almost make the Forge Disc perfectly circular if not for the notches needed to add a Disc Frame and a molded "0" on each side. The protrusions extend further and are thicker than most other Forge Discs which makes 0 the heaviest Forge Disc at the time of writing and implies high Outward Weight Distribution and Stamina potential. In reality however, more weight is focused towards the center, which creates Centralized Weight Distribution that reduces its Stamina to that of 2's. As such, 0 is outclassed by 7 for Stamina Combinations but 0's greater weight makes it ideal for Attack and Defense Combinations. Furthermore, the round shape of 0 creates high Life After Death, even without the use of Disc Frames such as Cross. While the weight can increase the risk of Bursts, the weight of most SwitchStrike/God Layers and Cho-Z Layers can compensate.

Disc Frame - Wall

Main article: Disc Frame - Wall
Wall is a round, thick Frame with eight, large, downward protrusions. This makes Wall one of the largest and heaviest Frames in the game, heavier than Bump or Lift. While this may imply high Attack potential when paired with Core Discs such as 0, 10 or 00, Wall's size makes it a severe scrape and Stamina risk, making it difficult to achieve banking patterns and making Stationary Attack Combinations scrape even at relatively high spin velocities.

However, Wall's size, shape and weight benefits Bearing-based Combinations as Wall lowers a Combination's center of gravity, allowing a Bearing-based Combination stay upright for longer, allowing for more rotations and precession.

Performance Tip - Zeta-S

Main article: Performance Tip - Zeta-S
In-depth information for the Zeta-S Performance Tip will be placed here once drafting has been completed for it. Please be patient.






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