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This article is about the Hasbro release. For the Takara Tomy release, see Cho-Z Spriggan 0Wall Zeta'.

Turbo Spryzen S4 0Wall Zeta-S is a Balance Type Beyblade released by Hasbro as part of the Burst System as well as the SlingShock System. It was released in western countries as a SlingShock Starter Pack for CAD$14.99 in Canada, USD$9.99 in the United States, and AUD$18.99 in Australia.

Energy Layer - Turbo Spryzen S4

Main article: Energy Layer - Turbo Spryzen S4

Hasbro's Turbo Spryzen S4 is a Balance Type Energy Layer that features a round design with large gaps and two heads, and a large double bladed axe that goes from the center to the perimeter. Like its predecessors, Turbo Spryzen S4 is a Dual-Spin Layer with two sets of slopes for Right-Spin and Left-Spin. Like other Dual-Spin Layers, its spin direction can be switched with a dedicated tool found on most Hasbro Launchers.

Unlike its predecessor Spryzen Requiem S3 and its Takara Tomy counterpart Cho-Z Spriggan, Turbo Spryzen S4 lacks metal in its design. However, like other Layers with the "Turbo" prefix, Turbo Spryzen S4 retains the anti-Bursting gimmick called "Turbo Awakening".

At high spin velocity, the centrifugal force activates a mechanism, revealing sub wings called the "Turbo Wings" and in turn extending "Burst Stopper" tabs in the grooves meant to fit the prongs of the Forge Disc. These Burst Stoppers then obstruct the Forge Disc, preventing the Combination from Bursting. Unlike Cho-Z Spriggan, these Burst Stoppers use weaker springs and are thus easier to activate but also push in, reducing the gimmick's effectiveness. The wings and tabs must be manually pushed in after every match to allow the gimmick to work as intended.

Due to the Layer's Dual-Spin nature, there are two sets of "Turbo Wings" and only one set will activate for each spin direction as the starting position of the Disc will obstruct the other set.

Recoil between the opponent and Turbo Spryzen S4 can be increased or reduced depending on the Layer's and the opponent's spin directions. Furthermore, Turbo Spryzen S4's points of contact are identical between Right-Spin and Left-Spin, creating little discernible difference between the two.

Turbo Spryzen S4 exhibits poor Attack potential due to the position of the "Turbo Wings". The "Turbo Wings" are positioned on top of the Layer, and due to the Layer's thickness, the blades rarely contact the opponent. Furthermore, when the "Turbo Awakening" gimmick is activated, the "Turbo Wings" cover up half of the gaps between the blades, further reducing Attack potential.

As such, 'Turbo Spryzen S4 is better suited for Spin-Equalization Combinations and it is recommended to set the Layer to the opposite spin direction to the opponent to maximize Defense and Stamina potential as there is too little recoil for Attack potential.

Turbo Spryzen S4's size makes it heavier than most other Hasbro Layers. At the time of writing, it is the second heaviest Hasbro Layer (excluding the Pro Series).

Unlike previous SlingShock System Layers and like other Layers with the "Turbo" prefix, Turbo Spryzen S4 is incompatible with a Level Chip.

Forge Disc - 0

Main article: Forge Disc - 0

0 is a symmetrical Forge Disc that's elliptical in shape in order to facilitate a Disc Frame. Each side features one protrusion, each wide and smooth enough to almost make the Forge Disc perfectly circular if not for the notches needed to add a Disc Frame and a molded "0" on each side. The protrusions extend further and are thicker than most other Forge Discs which makes 0 one of the heaviest Forge Discs and implies high Outward Weight Distribution (OWD) and Stamina potential. In reality however, more weight is focused towards the center, which creates Centralized Weight Distribution (CWD) that reduces its Stamina to that of 2's. As such, 0 is outclassed by 7 for Stamina Combinations but 0's greater weight makes it ideal for Attack and Defense Combinations. Furthermore, the round shape of 0 creates high Life-After-Death, even without the use of Disc Frames such as Cross. While the weight can increase the risk of Bursts, the weight of most SwitchStrike/God Layers and Cho-Z Layers can compensate.

Disc Frame - Wall

Main article: Disc Frame - Wall

Wall is a round, thick Frame with eight, large, downward protrusions. This makes Wall one of the largest and heaviest Frames in the game, heavier than Bump or Lift. While this may imply high Attack potential when paired with Core Discs such as 0, 10 or 00, Wall's size makes it a severe scrape and Stamina risk, making it difficult to achieve banking patterns and making Stationary Attack Combinations scrape even at relatively high spin velocities.

However, Wall's size, shape and weight benefits Bearing-based Combinations as Wall lowers a Combination's center of gravity, allowing a Bearing-based Spin-Equalization Combination stay upright for longer, allowing for more rotations and Precession.

Performance Tip - Zeta-S

Main article: Performance Tip - Zeta-S

Zeta-S is Hasbro's SlingShock counterpart to Takara Tomy's Zeta Performance Tip. Like Zeta, it features an adjustable tip with three settings: Attack, Defense and Stamina. Like other SlingShock Performance Tips, Zeta-S features a "Battle Ring Mode" and a "SlingShock Mode"; however, due to its design, Zeta-S's "SlingShock Mode" is simply the tip being left protruding after adjusting it. In fact, the only notable difference between Zeta-S and its normal counterpart is the Defense setting's wide ball tip is flat instead of round.

The Attack setting features a rectangular flat tip which creates aggressive movement patterns with high speeds. However the rectangular shape makes it incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor.

The Defense setting features a wide, flat tip. Unlike its normal counterpart, Zeta-S's Defense tip has been flattened, replacing the wide ball tip with a wide flat tip. As a result, it creates movement that is even more aggressive than the Attack setting.

The Stamina setting features a flat tip with a small protrusion in the center, akin to Fusion. When launched parallel to the stadium, it will spin on the protrusion, creating a stable, Stamina-conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as Accel before returning to balancing on the protrusion.

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