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Twin Nemesis 1'Hit Wedge (ツインネメシス・ワンダッシュヒット・ウェッジ, Tsuin Nemeshisu Wan Dasshu Hitto Wejji) is a Stamina Type Beyblade released by Takara Tomy as part of the Burst System as well as the God Layer System. It was released in Japan on October 20th, 2018 for 993円 as one of eight possible Beyblades in Random Booster Vol. 12 Dead Hades.11T.Z'.

Energy Layer - Twin Nemesis[]

Main article: Energy Layer - Twin Nemesis
The motif is of the god of anger, Nemesis. A right-spin Attack Type God Layer that can be switched between its Upper Mode that transforms the two blades of its large hammer and scoops up the opponent from below, and its Smash Mode that slams the opponent from above.
— Official Description

Takara Tomy's Twin Nemesis is an Attack Type Layer that features an overall elliptical design. One side of the Layer features a face, meant to represent the Layer's namesake: Nemesis, the Greek goddess of revenge. As part of the God Layer System, Twin Nemesis features a gimmick; the Layer can be set in two different modes, Smash Mode and Upper Mode.

In Smash Mode, the primary point of contact is a downward slope, meant for Force Smash. While the intended Force Smash can occur, the effect is inconsistent and is liable to Destabilizing the Twin Nemesis Combination instead of the opponent.

In Upper Mode, the primary point of contact is an upward slope, meant for Upper Attack. Due to the height of the Layer, the opponent’s Layer is likely to contact the slope which will tilt and Destabilize the opponent’s Combination, reducing their Stamina and increasing their risk of Bursts from the recoil of Twin Nemesis’ elliptical shape. Of the two modes, Upper Mode has greater success.

To compensate for the recoil, Twin Nemesis features tall teeth and the Upper Mode can mitigate excessive recoil and subsequent Self-Burst risk. Furthermore, the design of the gimmick focuses weight towards the perimeter, granting the Layer high Outward Weight Distribution (OWD) and subsequent Stamina. As such, Twin Nemesis is ideal for Attack Combinations with mobile Tips with high Stamina such as Accel or Iron.

Forge Disc - 1'[]

Main article: Forge Disc - 1'

1', like other odd numbered Core Discs, is asymmetrical and elliptical in order to facilitate a Disc Frame. One side features two small sword-tip like protrusions and the other side features the same protrusions along with a single, larger protrusion of the same shape. 1''s gimmick, like its predecessor 1, is that it is imbalanced, it achieves this by having the side with the larger protrusion being more filled in with metal than the other, akin to Quarter. This weight distribution has two primary uses: The first is to increase the Burst Attack of Attack Combinations by generating momentum like a flail which is further enhanced by the heavy weight of 1'. The second is to make a Combination using an imbalanced Layer such as Buster Xcalibur more properly balanced by aligning the heavier side opposite the the heavier side of the Layer which increases Stamina and Burst Resistance.

However, compared to 1, 1' is only slightly imbalanced as both sides are mostly filled in with metal, unlike in 1 where one side was hollowed out. While this makes 1' heavier, it also significantly reduces the synergy with an Xcalibur Layer and the Disc is still lighter than more commonly used Discs such as 0.

Disc Frame - Hit[]

Main article: Disc Frame - Hit

Hit features a single protrusion on one side of the Frame, akin to 1. Such a shape is meant to increase Burst Attack during Disc-to-Layer contact. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare. While the round shape of the Frame may imply high Life-After-Death, the protrusion warps the perimeter and reduces Life-After-Death potential compared to Cross and Glaive and compared to Frames such as Meteor and Bump, Hit is too light to aid in Attack Combinations.

Performance Tip - Wedge[]

Main article: Performance Tip - Wedge

Wedge features a tall low angled cone tip made of metal, akin to a metal version of Survive, that sits at a standard height. The Stamina of such shapes is further bolstered by the low friction of the metal which also theoretically increases the Burst Resistance of any Wedge Combination. These features grant Wedge high Stamina potential, which would make it an excellent choice for Stamina Combinations. However, Wedge has two major weakness that make it a huge risk in competitive play, the low friction of the metal and the weight distribution of the Tip itself.

Due to how little friction there is between the metal tip and the stadium floor, Wedge is easy to Destabilize as well as Knock-Out. While the Tip may seem to be comprised mostly of metal and thus heavy to create a stable low center of gravity, the metal in Wedge is in fact hollow which limits weight. Furthermore, Wedge itself is unbalanced which creates erratic movements that increases Burst risk and drains Stamina.

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