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Winning Valkyrie 8 Guard (ウイニングヴァルキリー・エイト・ガード, Uiningu Varukirī Eito Gādo) is a Defense Type Beyblade released by Takara Tomy as part of the Burst System as well as the Cho-Z Layer System. It was released in Japan on April 28th, 2018 for 993円 as one of eight possible Beyblades in Random Booster Vol. 10 Crash Ragnaruk.11R.Wd.
Energy Layer - Winning Valkyrie
Main article: Energy Layer - Winning Valkyrie
Takara Tomy's Winning Valkyrie is an Attack Type Energy Layer, the center features a feathered, armored face facing forward, akin to its predecessor God Valkyrie, meant to represent the Layer's namesake; Odin's handmaidens of Norse mythology, albeit changed to match the anime's rendition; an armored knight. Like its predecessors, Winning Valkyrie features three large wings as the primary points of contact, granting the Layer high Knock-Out and Burst Attack potential. As part of the Cho-Z Layer System, Winning Valkyrie features metal in its design; in this case, concentrated on the wings.
The inclusion of metal makes Winning Valkyrie heavier than most God Layers and improves Attack Potential by increasing the weight of the Layer, granting higher inertia that increases both Knock-Out and Burst Attack as well as increasing the Layer's Burst Resistance as the high inertia resists teeth skipping, a property that compliments the tall teeth of Winning Valkyrie. Due to these factors and the shape of the blades, Winning Valkyrie performs well in Attack Combinations. However, the wings of Winning Valkyrie are made at an obtuse angle, more so than its predecessors which hinders recoil, though the weight of the Layer can compensate.
Like many other Cho-Z Layers, Winning Valkyrie is unbalanced which increases Burst risk, is liable to break Banking Patterns and drains Stamina. However, these issues can be solved with the use of a Level Chip that fits underneath the Layer.
Forge Disc - 8
Main article: Forge Disc - 8
8, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Disc Frame. Each side features four protrusions, each molded into the shape of an "8". Each of the lower loops of the "8"s features gaps, akin to Knuckle, which takes weight away from the center and creates high Outward Weight Distribution (OWD) and subsequent Flywheel Effect, features theoretically perfect for Stamina. Furthermore, 8 is one of the heaviest Discs in the game, heavier than Heavy, Gravity, 2, 4, and 6 and its use can bolster a Beyblade's Knock-Out Resistance and Attack potential. However, like other heavy discs with high Outward Weight Distribution (OWD) such as Gravity and Ring, the use of 8 severely decreases a Beyblade's Burst Resistance as a trade off.
Performance Tip - Guard
Main article: Performance Tip - Guard
Guard features a ball shaped tip surrounded by a downward facing dish that freely moves vertically, akin to Zero-G Beyblade's E230 Track. In theory the dish is meant to make contact with the stadium floor when the Beyblade is struck, forcing it back upright, acting as brakes to prevent a Knock-Out while the vertical movement of the dish is meant to prevent Stamina loss. In practice however, the vertical movement prevents the dish from Stabilizing a Combination on the shallow curvature of the stadium and because the dish does not spin freely, it causes the Beyblade to accelerate instead of stopping which worsens Destabilization further.
Unlike other ball based Performance Tips, Guard's tip does not features any tabs as their purpose had been integrated into the dish. However, the relatively smooth rim of the dish and its vertical movement nullifies most of its Knock-Out Resistance with greater Stamina loss and the small diameter of the tip does little to stop the Beyblade. While the smooth ball would imply greater Stamina than Defense, the aforementioned dish nullifies any Stamina benefit.