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Wizard Bahamut 00Cross Jolt' Gen (ウィザードバハムート・ダブルオークロス・ジョルトダッシュ・幻, Uizādo Bahamūto Daburuō Kurosu Joruto Dasshu Gen) is an Attack Type Beyblade released by Takara Tomy as part of the Burst System as well as the Gatinko Layer System. It was released in Japan on October 19th, 2019 for 1080円 as one of eight possible Beyblades in Random Booster Vol. 17 Tact Longinus.12E.T' Sou.

Gatinko Chip - Bahamut

Main article: Gatinko Chip - Bahamut
In-depth information for Takara Tomy's Bahamut Gatinko Chip will be placed here once drafting has been completed for it. Please be patient.

Layer Weight - Gen

Main article: Layer Weight - Gen
In-depth information for Takara Tomy's Gen Layer Weight will be placed here once drafting has been completed for it. Please be patient.

Layer Base - Wizard

Main article: Layer Base - Wizard (Takara Tomy)
In-depth information for Takara Tomy's Wizard Layer Base will be placed here once drafting has been completed for it. Please be patient.

Forge Disc - 00

Main article: Forge Disc - 00
In-depth information for the 00 Forge Disc will be placed here once drafting has been completed for it. Please be patient.

Disc Frame - Cross

Main article: Disc Frame - Cross
Cross features a diamond shape with protrusions on each corner, akin to Force, at an upward angle. While too small to come into contact with the opponent's Layer, the relatively round shape of Cross grants the highest Life-After-Death out of all other Disc Frames in the meta game at the time of writing and the upwards angle of the protrusions ensures that they will not scrape against the stadium floor.

Performance Tip - Jolt'

Main article: Performance Tip - Jolt'
Jolt' features a rubber flat tip with six spikes protruding outwards and towards the right, akin to Left Rubber Flat from Metal Fight Beyblade or a mix between Spiral and Xtreme. Unlike its predecessor, Jolt' features a much thicker spring in its locking mechanism, increasing Jolt''s Burst resistance.

Due to the surface area to friction ratio, Jolt' will create a highly aggressive, and if launched with a Banking Shoot, somewhat easily controllable movement pattern. In terms of speed, the greater surface area given by the spikes makes Jolt' faster than Xtreme and as fast as Merge. Jolt'’s high speed allows for strong attacks and its high friction creates less chances of losing a Banking Pattern in battle, making it one of the better choices for Attack Combinations. Unlike Xtreme' and Hunter', Jolt' does not have softer rubber than Jolt, thus making Jolt' slower than Xtreme'.

However, Jolt' has two major weaknesses. Firstly, the high friction of the rubber means that Jolt' has incredibly low Stamina, furthermore, the light weight of early Burst System Combinations compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further. Secondly, Jolt' will wear down with use. While this can create an initial benefit in speed from the tip fitting into the curvature of the Stadium, heavy use will decrease its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies much be purchased in order to replace worn ones.

Jolt' is slightly shorter than most Tips, this reduction in height is meant to improve Attack potential by striking the opponent’s Layer from an upwards angle, creating destabilization potential. However, the negligible difference between Jolt''s height and the height of most other Drivers mitigates the destabilization potential.

The direction of Jolt'’s rubber spikes are meant to, in theory, create greater speeds in Left-Spin Combinations. In practice however, there is little discernible difference in movement speed between Left-Spin and Right-Spin.



Takara Tomy



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