Beyblade Wiki
Advertisement
Icon Research This article is considered a Provisional Article.
As the contents of this article are still being researched, some of the information listed in this article may be incomplete or inaccurate.
Please visit the WBO discussion thread for this article to discuss the draft of this article.


Wizard Bahamut 00Cross Jolt' Gen (ウィザードバハムート・ダブルオークロス・ジョルトダッシュ・幻, Uizādo Bahamūto Daburuō Kurosu Joruto Dasshu Gen) is an Attack Type Beyblade released by Takara Tomy as part of the Burst System as well as the Gatinko Layer System. It was released in Japan on October 19th, 2019 for 1080円 as one of eight possible Beyblades in Random Booster Vol. 17.

Gatinko Chip - Bahamut[]

GatinkoChipBahamut
Main article: Gatinko Chip - Bahamut

Bahamut is a left-spin Gatinko Chip that depicts a dragon-like creature in the form of Bahamut, a monster from Arabic folklore. The design is reminiscent of its predecessor, Arc Bahamut. Bahamut has a standard weight for Gatinko Chips, and average Burst Resistance. Its mediocre Burst Resistance is due to its seven fine locks, and thus a Dash Driver is recommended if Bahamut is being used.

Hasbro's Pro Series Balkesh is virtually unchanged from Takara Tomy's Bahamut, but manufactured with weaker materials.

Layer Weight - Gen[]

LayerWeightGen
Main article: Layer Weight - Gen

Gen, unlike other Layer Weights, is a small rubber piece, with one side featuring a triangular protrusion that serves as a Burst Stopper. In theory, it is meant to make a combination using this Layer Weight nearly unburstable. However, there is one huge downside to Gen: The combination using it loses a substantial amount of weight. Since this weight is lost from the Layer, this makes the increase in Burst Resistance less notable, as heavy Forge Discs will still skip teeth more on lighter Layers. Furthermore, this loss of weight decreases Stamina, Attack, and Defense potential in any sort of combination. The only practical use of Gen is to make Dread semi-functional, as without Gen, Dread is even more burst prone.

Layer Base - Wizard[]

LayerBaseWizard
Main article: Layer Base - Wizard

Wizard, like its predecessor Geist Fafnir, is a left-spin Stamina Type Layer Base that features a triangular perimeter and three side profile dragon heads with an "F" along each, meant to represent Fafnir, son of the dwarf king Hreidmar. Like its predecessors in the Fafnir line of Layers, Wizard features rubber in the shape of "F"s along its circumference.

While the triangular shape and rough perimeter of Wizard may imply recoil, the left-spin nature of this Layer reduces recoil against a right-spin opponent. When spinning slower than a right-spin opponent, the rubber "F"s of Wizard allows for Spin-Equalization, where the Layers of two opposite spinning Beyblades work akin to gears and equally distribute their spin. Due to the greater exposed surface area of the rubber, the effect is more prominent than in Drain Fafnir, though the greater weight makes the effect far less pronounced against lightweight opponents.

When against a left-spin opponent, Wizard cannot equalize spin and the rubber will instead act as brakes. If the opponent has less Burst Resistance than Wizard, then the friction can potentially Burst the opponent. However, if the opponent has greater Burst Resistance than Wizard, the friction of the rubber can cause a Wizard Combination to Self-Burst or severely lose Stamina.

Hasbro's Wizard is virtually unchanged from Takara Tomy's Wizard, but manufactured with weaker materials.

Forge Disc - 00[]

Disk00
Main article: Forge Disc - 00

00 is a symmetrical, elliptical disc that can facilitate a Disc Frame. 00 is the heaviest Core Disc, outclassing 0 by 1 gram, and has an ideal weight distribution for all Combinations. Its high Outward Weight Distribution (OWD) grants it not only the highest Stamina potential out of all other Core Discs, but its weight grants it high Attack and Defense potential. With the use of Disc Frames, 00 can be used to great effect in any Combination. While the weight can increase the risk of Bursts, the weight of most Layers released in the SwitchStrike/God Layer Systems and onward can compensate.

Disc Frame - Cross[]

FrameCross
Main article: Disc Frame - Cross

Cross features a diamond shape with protrusions on each corner, akin to Force, at an upward angle. While too small to come into contact with the opponent's Layer, the relatively round shape of Cross grants the highest Life-After-Death out of all Disc Frames. In addition, the upwards angle of the protrusions ensures that they will not scrape against the stadium floor.

Performance Tip - Jolt'[]

Jolt' (B-151)
Main article: Performance Tip - Jolt'

Jolt' features a rubber flat tip with six spikes protruding outwards and towards the right, akin to a rubber version of Spiral. Unlike its predecessor, Jolt' features a much thicker spring in its locking mechanism, increasing Jolt''s Burst Resistance.

Due to the surface area to friction ratio, Jolt' will create a highly aggressive, and if launched with a Banking Shoot, somewhat easily controllable movement pattern. In terms of speed, the greater surface area given by the spikes makes Jolt' faster than Xtreme and as fast as Merge. Jolt'’s high speed allows for strong attacks and its high friction creates less chances of losing a Banking Pattern in battle, making it one of the better choices for Attack Combinations. Unlike Xtreme' and Hunter', Jolt' does not have softer rubber than Jolt, thus making Jolt' slower than Xtreme'.

However, Jolt' has two major weaknesses. Firstly, the high friction of the rubber means that Jolt' has incredibly low Stamina, furthermore, the light weight of early Burst System Combinations compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further. Secondly, Jolt' will wear down with use. While this can create an initial benefit in speed from the tip fitting into the curvature of the Stadium, heavy use will decrease its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies much be purchased in order to replace worn ones.

Jolt' is slightly shorter than most Tips, this reduction in height is meant to improve Attack potential by striking the opponent’s Layer from an upwards angle, creating Destabilization potential. However, the negligible difference between Jolt''s height and the height of most other Drivers mitigates the Destabilization potential.

The direction of Jolt'’s rubber spikes are meant to, in theory, create greater speeds in Left-Spin Combinations. In practice however, there is little discernible difference in movement speed between Left-Spin and Right-Spin.

Gallery[]

Toyline[]

Takara Tomy[]


Trivia[]

References[]

Advertisement